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About the studio · Dossier

Sapplify is one person,
making six small apps
that try not to be loud.

This page is as much of an "about" as the studio has. It's mostly just facts, laid out.

The studio, at a glance
A studio of one.
Name
The founder
Role
Everything
Since
Oct 2024
Writes in
Swift, mostly
Works from
A room in Slovakia
Talks to users via
Email, only

There's no photo of a person here, and there won't be one. The apps aren't about who made them — they're about what they do, and the fewer parasocial expectations we're all carrying around, the better.

If you want a face for the studio, use the mark at the top of the page. That's as much of a mascot as Sapplify is going to get.

If you want to talk, hello@sapplify.com works. A real person reads it within a day, usually within an hour.

§ 01 — What it isA studio, not a startup.

Sapplify makes a small number of small apps, slowly, for money that is also small.

There is a difference between a studio and a startup, and Sapplify is a studio. A startup is a bet on getting big. A studio is a commitment to getting good. One measures itself in users and funding rounds; the other measures itself in how many years it's been quietly shipping.

Sapplify has been shipping for about eighteen months. The plan is to still be shipping in ten.

§ 02 — What we makeSix apps. All small.

Each one does exactly one thing, and politely refuses to do a second.

The apps share a design language, a privacy posture, and a general attitude of staying out of your way. They don't share data, notifications, or a "super app" roof. If you want one, download one. If you want six, download six.

There's a seventh planned. It's called Palate, it's a food tracker, and it's taking longer than the others because the design problem is harder. It'll ship when it's ready.

01
sLists
Plain lists, shareable by link. No priorities, no due dates, no projects.
Oct 2024
02
sCycle
Cycle tracking that never leaves your phone. No account, no server.
Sep 2024
03
sWeight
One number a day. A line that goes somewhere. No coach.
Mar 2025
04
sBudget
Envelopes. No bank connections, no auto-categorizing, no nudges.
Jul 2025
05
sTrain
A notebook for workouts. Write down sets. See last time. Train.
Dec 2025
06
sMoment
Thirty seconds of breath. Haptic, eyes closed, no streaks.
Jan 2026

§ 03 — Where it comes fromA tired person, a quiet idea.

Every Sapplify app is the app I went looking for and couldn't find.

In 2024 I was using a list app that sold my groceries to an ad network. I was using a weight app that had push notifications I couldn't turn off. I was using a budgeting app that wanted to link to my bank. And I thought: these are very small pieces of software, doing very simple things, and somewhere between "useful" and "usable" they have all been eaten by business models.

So I started rewriting them, one at a time, with the goal of making the smallest possible version that still did the thing.

Six apps later, that's still the only rule.

Make the smallest possible version that still does the thing.

§ 04 — What we believeFive small convictions.

None of these are novel. Most software studios believe them and ship the opposite anyway.

  1. Software for daily life should be quiet. An app you use every morning should not ask you how you feel about it.
  2. Data about your body, your money, and your people should stay on your phone. Anywhere else is a liability waiting to happen.
  3. A feature is a promise to maintain something forever. Most features cost more than they give.
  4. Free-with-no-tricks is a stance. It costs something, and it's worth it.
  5. You should be able to leave at any time, with all of your data, in a format someone else can read.

§ 05 — How it's fundedSmall, independent, sustainable.

No venture capital, no rich relative, no exit plan, no Series A.

The studio runs on a mix of small income sources — part-time consulting, the occasional reader donation, and a handful of newsletter sponsorships — none of which depend on tracking you.

That's enough to live on, with room left over for the tools and servers Sapplify actually needs — which isn't much, because the apps are local-first. There is no CRM, no marketing stack, no analytics bill.

If the apps ever become the main income, great. If not, also great. The point isn't scale.

§ 06 — How the apps are madeSlowly. Publicly.

Every app takes between one and four months. Every one of them is still being maintained.

They're written in Swift, using SwiftUI where it behaves and UIKit where it doesn't. The backend, when one is strictly necessary, is a small Cloudflare Worker that forgets everything it sees within a few seconds.

The design system is written down in one file. The brand system is public. The colors are in OKLCH because I find them easier to reason about. Typography is Instrument Serif and Geist; both are free, both are well-drawn, neither is fashionable enough to age badly.

There's a monthly ship log on the blog that says what changed in each app, in plain English, with a why next to each change. No marketing tone. No "blazingly fast." Just what moved.

§ 07 — What's nextPalate. Then quiet.

The seventh app is Palate, a food tracker. After that, the studio goes into maintenance mode for a while.

Six apps is a lot to keep up with for one person. After Palate ships — probably in late 2026 — the plan is to stop adding apps and focus on keeping the existing seven excellent. Small, quiet upgrades. Fewer announcements. More years.

If something catastrophic happens to me, each app has a plan: an export tool, a lifetime local license, and a clear note that if the studio stops, your apps keep working. Nothing breaks when I do.

A note on the absence

There's no portrait here.

This is deliberate. Sapplify is made by a person, but the apps aren't about that person — they're about whatever small, plain thing you came to do when you opened them.

A founder photo would mostly serve to collect parasocial credibility, and the apps should stand without it. So instead of a face, you get this page: facts, principles, a breakdown of where the money comes from.

If any of that changes, it'll be because it needs to — not because it plays better on the internet.

How to reach the studio

An email address. That's it.

Where else

Blog: sapplify.com/blog

No Twitter, no Instagram, no TikTok.

Studio

Sapplify

Slovakia